![]() ![]() Again, and I cannot stress this enough, it just ends. The two worlds look different, but that’s it, every level in each world looks like the rest. ![]() There is no way to tell the first level in the world from the last they all look the same. There is nothing that tells you it’s over, it’s just over. The strangest decision this game made was how they end the levels. The levels are short-about a minute each-so the game can be run through quickly. There were only two worlds with thirty levels in each. If you have stones to throw, it’s the easier option to take care of them. Jumping on enemies feels satisfying, when you hit them, but because the mechanics are so floaty, it can be a chore to hit some of them. Jumping is the main mechanic of platformers so it’s key to nail it. The jumping feels inconsistent and very floaty. The gameplay itself is passable but not great. It throws words on the screen with its description which can be distracting if there are other enemies onscreen. There are only two! I don’t understand the constant explanation. ![]() Croc’s World Switch NSP Free Download RomslabĮven in the last level, when you pick up a powerup, it tells you what the power up does. ![]()
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